Hello everyone,
Have you ever waited in line for something? I don't mean your average line at grocery store. I mean a line for a special event, be it a grand-opening, a new release, a convention... something more specific than the everyday sort of waiting in line.
Odds are that, while you are in line, or just before you are in line, you start to make expectations for the new-release (let's use this example) you are about to take part in.
Why!?!
Why do you form pre-concieved ideas of what's about to happen? Odds are that you are completely off and will be disappointed because it did not meet your expectations that, technically, no one guaranteed for you.
In case you didn't know, Nintendo is releasing one of it's most anticipated releases this year: the New 3DS XL (good for you Nintendo, more creative names (sarcasm)). So logically, many stores are going to have some early morning lines of Nintendo super-fans that want to guarantee their purchase (now why didn't they pre-order at one of the many locations on offer?). Many of these stores will, most likely, not have enough stock to fulfill demand, thus destroying many people's pre-conceptions. This often leads to anger and rage from people that can't afford losing their chances to get their oh-so-precious toy.
Now, I admit it, I'm a bit of a hypocrite (surprise, surprise). I NEED a New 3DS. But I'm not going to be waiting in line for it. Sure I'll lose my chances at it for a while, but it's worth it not to get severely disappointed. Besides, what college student with a life has that kind of money?
So for those of you who will be waiting in lines in the future, clear your mind of any pre-conceptions. Or at least weigh both the positive, and negative possibilities. You'll be only slightly disappointed, or overjoyed. Either result isn't too bad don't you think?
Thank all,
-Peter
Monday, February 9, 2015
Wednesday, February 4, 2015
As Those Who Inspire Pass...
Hello everyone,
On Monday this past week (February 2nd, 2015), I was treated with the tragic news that one of my favorite writers/animators passed away at a tender age.
Monty Oum, an animator known for his efficiency among those in freelance animation passed away after he suffered from a severe allergic reaction. He was in a coma from January 30th through February first where he passed away in the afternoon. News of his death did not get out until February 2nd. He was 33-years-old.
Sometime in 2010, Monty was hired by Rooster Teeth Productions to work on their series Red vs. Blue. Red vs. Blue, or RvB as their fans call it, was a "Machinimation" (an animation produced with assistance from production company Machinima). It strictly used assets from the Halo series of games, but Monty made RvB into something completely different. He used his animation skill to create action scenes similar to that of Haloid. Monty's work furthered a hidden story within the series, and without Monty, it's certain that RvB wouldn't be where it is today. Please note that RvB has strong language when viewing.
On Monday this past week (February 2nd, 2015), I was treated with the tragic news that one of my favorite writers/animators passed away at a tender age.
Monty Oum, an animator known for his efficiency among those in freelance animation passed away after he suffered from a severe allergic reaction. He was in a coma from January 30th through February first where he passed away in the afternoon. News of his death did not get out until February 2nd. He was 33-years-old.
![]() |
Monty Oum 1981-2015 |
Some of Monty's original work includes an animation called Haloid, a fully choreographed battle between Master Chief of the Halo video game series and Samus from Metroid series of video games. It even included an interesting twist in the end for the Halo fans. The crazy thing is, Monty animated and choreographed the entire video all on his own. People do this all the time with mixed results, but what he did... take a look for yourself.
For a freelance animator, that video there is something to behold. Monty has been known for his other animation series that combined the Dead or Alive and Final Fantasy franchises called Dead Fantasy (Some themes from this series are not safe for work).

By proving his worth, Monty was given the go-ahead to develop his own series. RWBY, as he called it, was a Japanese Anime styled web series that mixes the past, present, and theoretical future styles of the world, as well as some of the Brothers Grimm's fairy tales. Despite it's anime inspiration, the show is not as adult themed as most
anime. It is safe for your viewing pleasure at any time. The result is something magnificent, and clearly developed by someone who loves what he does. (Note: Due to Monty being the creative mind behind RWBY, it is unknown if the series will continue).
After his passing, the heads of Rooster Teeth gathered up and spoke of Monty's tendencies to get what he wanted done, no matter the cost of the tools, or his sleep. They even state that vacations for him was doing what he did at work. He is the ideal "I love my job" kind of person, and it showed. All of his work was finely polished, and showed effort and creativity in a way that not even I had seen before.
You see, I have been a fiction writer as far back as I can remember. I was never motivated to get my ideas down on paper, or on a computer, but once I saw a little glimpse of how Monty handled these sort of things, I was inspired. Suddenly I had my own story-driven world that was developed mentally, and soon enough became an episodic journey that I've been slowly writing for the past year. Monty inspired me to create. To do something with my life and not waste time. He spoke of how you should watch and play as many things as possible to get as much inspiration as you can. Most importantly he assured everyone that they needed to do what they love, or there would always be a void to fill in your life.
I encourage you to do the same, but to also let those who inspire you know that you care for them, and love what they do. Support what they do to the best of your ability, and also have respect for them as well.
Do so before they are gone...
Monty, you have helped me strive for a greatness I thought I couldn't achieve. You inspire me in a way that I never thought. Your work is unlike what I have seen, and in doing so showed me that a person needs to perfect their own style of doing things, set goals with those things, and "Keep moving forward." Thanks for showing me that.
Thanks all,
-Peter
Friday, January 23, 2015
Amiibo Scalpers: Like the Plague
Hello everyone,
Sorry for the little hiatus. I'm sure many of you can understand how hectic the Holiday Season can be. I'm back now... back with a grudge.
You see, while I was away, the little nerd within me got into something new. Something to collect. Something in extremely... extremely high demand.
Odds are, those of you who owned a Nintendo 64 gaming console have heard of Super Smash Bros., right? I'm sure some of you don't, so allow me to explain. Super Smash Bros. was a fighting game developed in 1999 by Nintendo for their Nintendo 64 gaming console. Over the course of 15 years, 4 sequel titles would release: Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for 3DS and Super Smash Bros. for Wii U.
The two latter titles, were just released last year. Both of them are similar in design and layout, but the version for Wii U is the more complete version (the handheld one for the Nintendo 3DS handheld console is mobile and a lot smaller in comparison). Despite the unbelievably original name (sarcasm), the game is fantastic.
One of it's many features is the integration of Nintendo's "toys-to-life" figurine line called "Amiibo."
A "toys-to-life" figurine is a toy character figurine that uses a Near Field Communication system built into its base. Scanning the NFC system, or tag, digitally activates the character in the video game the figurine is tied (advertised) to.
Confused? This video should help!
Now Nintendo isn't the only one in this industry. Activision has a line of toys-to-life figures called Skylanders. They have been unbelievably popular these past few years.
Realizing this, Disney created Disney Infinity which uses the same technology, but rather than featuring gimmicky monsters, the game features popular Disney and Marvel characters (and eventually Star Wars!).
Nintendo, however is the first developer to have their toys-to-life figures be available for multiple types of games. For example, I have an Amiibo for Mario. I can tap that Amiibo onto my Wii U GamePad while playing Super Smash Bros. for Wii U, or Mario Kart 8. Both of them do something unique to enhance gameplay, but I'm not here to promote the lovely features these little guys offer.
You see, like many types of figurines, the Amiibo are highly collectable. This makes them popular, and highly desirable. I'm one of those people who are hooked. So what's the big deal?
"You like toys, and you want to collect them. Way to be a man!"
...Sure, I see how it is. But you see, I'm not as obsessed as I could be.
In this day and age, the internet literally gives us instant information regarding availability. Due to the high demand of Amiibo, this has opened the gate for scalpers, or resellers as they are often referred to. These people exploit the demand of Amiibo to buy as many of the figurines as possible, and sell them for over quadruple the price of retail ($12.99), because parents and collectors don't care how much money they spend. "If little Timmy wants it!" as they say...
The amount of money these scalping hoarders make allows them to buy out entire stores just to make a quick buck, thus making children (the target age group) and collectors suffer for being only two minutes late for a store's opening! Yes. That's right. People make lines for these suckers. Nearly every time it's a disappointment, because some gentleman, who has no better thing to do with their time, was standing in line in front of you.
Sure there are pre-orders for these things, but guess who pre-ordered several hundred of these figures before you did? That's right. A scalper.
It's getting so out of hand, that some stores liquidate their stock as employees call dibs on the product before the product is even shelved! And what do they do with that? Sell it of course!
Yes, folks, this is what the world has come too. Exploit rich parents make money. Sounds fun right? You couldn't be more wrong. Scalpers are hated with such a passion by fans. All out brawls and complaints to management to enforce limits are made daily. I'm not one of those people, but I sure as heck despise that people think that this is an okay thing to do!!!
*Sigh*
Sorry for the mini-rant, but this is a real issue that I'm dealing with here. Well technically I'm not the only one. There are so many fans of Amiibo out there. Sure I'm only after the Amiibo that are based off of the Super Smash Bros.video game, but there are so many characters that I have lost from right under my nose, some of which have been reported as "discontinued." Never to be restocked again... Well phooey!!
So if you ever consider, or are currently in the reselling business, beware! If it has a fan base, people will hate you. Consider what you are doing first. Don't be selfish. Chances are, you'll make a collector, or maybe even a little kid very, very happy.
Of course, I'm the person who tries to look for the best deals, so somehow I'm always out of luck...
so if any of you have either a Marth, Villager, Wii Fit Trainer or Pit Amiibo you are willing to sell for MSRP, I'm your guy.
I kid, I kid...
But seriously, I'll pay MSRP. ;) :) (other positive looking emoticons)
Thanks all,
-Peter
Sorry for the little hiatus. I'm sure many of you can understand how hectic the Holiday Season can be. I'm back now... back with a grudge.
You see, while I was away, the little nerd within me got into something new. Something to collect. Something in extremely... extremely high demand.
Odds are, those of you who owned a Nintendo 64 gaming console have heard of Super Smash Bros., right? I'm sure some of you don't, so allow me to explain. Super Smash Bros. was a fighting game developed in 1999 by Nintendo for their Nintendo 64 gaming console. Over the course of 15 years, 4 sequel titles would release: Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for 3DS and Super Smash Bros. for Wii U.
One of it's many features is the integration of Nintendo's "toys-to-life" figurine line called "Amiibo."
A "toys-to-life" figurine is a toy character figurine that uses a Near Field Communication system built into its base. Scanning the NFC system, or tag, digitally activates the character in the video game the figurine is tied (advertised) to.
Confused? This video should help!
Realizing this, Disney created Disney Infinity which uses the same technology, but rather than featuring gimmicky monsters, the game features popular Disney and Marvel characters (and eventually Star Wars!).
![]() |
Smash Bros. Amiibo Wave 1 |
You see, like many types of figurines, the Amiibo are highly collectable. This makes them popular, and highly desirable. I'm one of those people who are hooked. So what's the big deal?
"You like toys, and you want to collect them. Way to be a man!"
...Sure, I see how it is. But you see, I'm not as obsessed as I could be.
In this day and age, the internet literally gives us instant information regarding availability. Due to the high demand of Amiibo, this has opened the gate for scalpers, or resellers as they are often referred to. These people exploit the demand of Amiibo to buy as many of the figurines as possible, and sell them for over quadruple the price of retail ($12.99), because parents and collectors don't care how much money they spend. "If little Timmy wants it!" as they say...
![]() |
Smash Bros. Amiibo Wave 2 |
Sure there are pre-orders for these things, but guess who pre-ordered several hundred of these figures before you did? That's right. A scalper.
It's getting so out of hand, that some stores liquidate their stock as employees call dibs on the product before the product is even shelved! And what do they do with that? Sell it of course!
![]() |
Smash Bros. Amiibo Wave 3 |
*Sigh*
![]() |
Smash Bros. Amiibo Wave 4 |
So if you ever consider, or are currently in the reselling business, beware! If it has a fan base, people will hate you. Consider what you are doing first. Don't be selfish. Chances are, you'll make a collector, or maybe even a little kid very, very happy.
![]() |
Super Mario Amiibo Wave 1 |
so if any of you have either a Marth, Villager, Wii Fit Trainer or Pit Amiibo you are willing to sell for MSRP, I'm your guy.
I kid, I kid...
But seriously, I'll pay MSRP. ;) :) (other positive looking emoticons)
Thanks all,
-Peter
Thursday, November 20, 2014
The Sonic Cycle: The Modern Era
Hello everyone,
In my previous post, I went into some generic details about the games that played part in Sonic the Hedgehog's "Dreamcast Era" and how they apply to "The Sonic Cycle."
Here's a quick reminder on what The Sonic Cycle is: The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and gimmicky game play (depends on the game though).
The "Modern Era" of Sonic the Hedgehog games are the games release between 2008 to the present. This era is titled the "Modern Era" due to the fact this will be the full era of Sonic games that use the modern version of Sonic, and the fact that every game has high definition graphics. However, this does not necessarily mean that they were good. What is also interesting to note is that the last handheld console exclusive title was released during the Modern Era, seeing that Sonic Generations was the first to start a trend of having a (horrible) portable version of a console game under the same name. I won't be tackling the details on the handheld titles, seeing as the juicy bits are in the home-console titles. Let's dive in shall we?
The second loop of the Sonic Cycle begins in 2008 when the game Sonic Unleashed was released.
This game is gimmick-centric and practically features two separate games in one. You see, Sonic is cursed by some dark creature by the name of Dark Gaia, meaning that whenever the sun sets, he gets transformed into a werewolf-like creature called a "Werehog." This opens up an entirely new field of gameplay that is centric on the Werehog's wild and vicious behavior, where brawling Dark Gaia creatures fist-to-fist is pretty much the name of the game. By day however, Sonic is his usual Hedgehog-self able to run at top-speeds in a way that is much more fleshed out than Sonic '06 (see previous blog post).
Does Peter agree with the fans? Yes. Although I think the Werehog is a very cool creature that boasts extremely unique gameplay for a Sonic game, he is extremely slow, and cumbersome to control. What's worse is that Sonic is literally traveling across the world in this game, meaning that we are forced to play during the night to advance. You would not believe how often this happens. It is too much, especially when you compare it to the fast paced running levels that take place during the day. Those levels aren't excellent, but they are better than the night levels. I wouldn't call them a highlight though, seeing as this is the first game to feature HD graphics. This game as a whole is eye-candy. By day you visit colorful and unique worlds based off of Greece, Italy, Africa, Antarctica, the Middle East, New York, and the Pacific Islands. Each of these levels feature some of the most stunning visuals I have seen in any game. That's saying something. And then at night you brawl through their more mystic-feeling evenings featuring a more darker feeling of the overall environment. Each level is accompanied by a fully orchestrated soundtrack that sets the game's tone in the most perfect way possible. Combine that all together, I say (several Sonic fans are going to hate me for saying this) I love this game. It ranks really high for me. If you have the patience to brave the night levels (don't be too frightened) I highly suggest you pick Sonic Unleashed up!
At this point, many fans were curious if there would ever be another Sonic the Hedgehog game that would feature nothing to truly gripe about. Then we saw the picture in full color. Sonic Colors to be precise.
Sonic Colors takes place in Dr. Eggman's (Sonic's archnemesis) theme park... in space... That sounds really odd typed out, but trust me, it's a lot different than you think! You see this theme park is actually a bunch of moon sized planets that are chained together, each with their own unique features. After Sonic spots Dr. Eggman's minions trying to capture a small alien creature called a "Wisp," Sonic gets suspicious of what is really going on behind the scenes and rightfully so. I'll let you find out the details yourself, but let me put it this way, this game's story is very predictable.
Does Peter agree with the fans? Yes, actually. Despite the predictable storyline (and the dreadful one-liners. Ugh!) Sonic Colors brings out a very cheery atmosphere. The central planet is like one giant resort, while another planet consists entirely of dessert items (yes that's and entire world made of cake and ice cream). The game truly lives up to its theme park feel, all the while providing gameplay that is extremely satisfying to control. Another game worth trying.
2011 marked Sonic the Hedgehog's 20th Birthday, and what a celebration it was, considering the fact that SEGA gave the fans a love letter in the form of a video game appropriately called Sonic Generations. In this game, an ominous creature known as the "Time Eater" is opening wormholes throughout time. Within the wormhole are different levels from earlier Sonic games stranded in a lifeless white void. So what would the logical decision be? Play through modernized versions of all of those wonderful, classic levels, of course! But that's not all! Sonic runs into his younger, rounder self from the nineties, meaning that you can play all of the modern day levels in a classic style. It's the best of both worlds really. The game features remastered levels from the Genesis, Dreamcast, and Modern Eras in their high-definition glory! Not to mention that every single song is remixed. Not a single one is bad!
Does Peter agree with the fans? Yes, because without having both the modern and classic variations of Sonic, this game would have felt very empty. To put it simply, if one variation of Sonic was playable but the game still went over Sonic's entire lifespan, it just wouldn't have felt right. The inclusion of classic bosses and the little hidden throwbacks that can be found throughout are icing on the cake!
2013, the beginning of all of Sonic's recent woes. Sonic was back as a Nintendo exclusive, but this time on the new Wii U game console. Sonic Lost World is about Sonic finding a... you guessed it, a lost world hidden in the clouds called "Lost Hex." This world is made up of a bunch of hexagonal shaped "continents" that are slowly falling apart (that has nothing to do with the game's plot by the way). On this planet are demon-like creatures known as the Zeti. After retrieving some sort of mind-controlling conch shell, Dr. Eggman has seized control of six Zeti known as the "Deadly Six." Eventually, Eggman looses control, and the Deadly Six use Eggman's forces to conquer Lost Hex for them selves.
Does Peter agree with the fans? Yes, sure the colors of this game are quite vibrant (a bit more cartoon-ish compared to Sonic Unleashed) but the game only really pays homage to Sonic Colors (you get to use the Wisp powers, including a few new ones. That's it, really). Sadly this game is quite challenging and doesn't bring anything really new to the table, besides Sonic's new parkour moves (which are very complicated to execute). This leaves the game with very little replay value outside of its downloadable content (DLC). You see, since this was kind of Nintendo and SEGA making up after all those years of competition, they released exclusive Yoshi and Legend of Zelda themed levels. They are brief, but much more entertaining than most of the game. There is also another bit of DLC that serves as sort of a boss rush, but with a twist in it being based off of SEGA's Nights: Into Dreams.
Oh joy. Here we are again.
Much akin to Shadow the Hedgehog, in 2014, Sonic went for a bit of a change of pace, himself. After nearly ten years, Sonic finally was getting a new TV show. To celebrate the show's release, they decided to release a prequel in the form of the Sonic Boom game for the Nintendo Wii U. Sonic Boom is an open world game (no restraints on where you can move... sorta) where you can play as a new version (in appearance) of Sonic and his buddies, each of them with their own characteristics. Sound's good, right? Nope. Sonic is slower than ever before. The game has so many glitches that you can beat the game in 45 minutes (normally it takes up to 10 hours). Sure this game has many colorful locales, but not one of them is easy to navigate. The game is fully voice acted throughout. The only problem is that some of the lines that are used to inform the player of how to play, are repeated constantly throughout each, and every level. Including the final boss! The storyline is okay, but getting through it all is a serious undertaking, what with the "altered" gameplay from normal Sonic games. Don't get me started on the music. Unlike any other Sonic game, the music is so drab that you are better off playing this game on mute! I'm dead serious! You won't miss anything (except the amazing voice actors. The bad script isn't their fault).
Does Peter agree with the fans? Yes. This game is so different and so far from anything that Sonic is supposed to be. So much so that you can literally skip this title without missing anything story-wise, being that Sonic Boom (and its TV show) take place and a completely separate universe than the other games. Do yourself a favor and avoid this one. Unlike Shadow the Hedgehog and Sonic '06, NOTHING can save Sonic Boom from being just downright bad. (If you like Saturday morning cartoons, the Sonic Boom TV show is worth a try!)
And the next game in the Sonic Cycle is?... Wait. So according to the Cycle, Sonic Boom is not the loop 2 equivalent of Sonic '06? And Sonic Boom was nearly just as bad! This means that if the Sonic Cycle were to continue, then there is another horrible game coming!!
I truly hope that it is regarded better than how Sonic '06 turned out, because I don't think Sonic will have a very bright future if it doesn't.
Thank you all for bearing with me in this review process and taking a look at how Sonic the Hedgehog has been faring for the past decade plus.
Do you like reviews like these? Let me know in the comments!
Thanks all,
-Peter
In my previous post, I went into some generic details about the games that played part in Sonic the Hedgehog's "Dreamcast Era" and how they apply to "The Sonic Cycle."
Here's a quick reminder on what The Sonic Cycle is: The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and gimmicky game play (depends on the game though).
The "Modern Era" of Sonic the Hedgehog games are the games release between 2008 to the present. This era is titled the "Modern Era" due to the fact this will be the full era of Sonic games that use the modern version of Sonic, and the fact that every game has high definition graphics. However, this does not necessarily mean that they were good. What is also interesting to note is that the last handheld console exclusive title was released during the Modern Era, seeing that Sonic Generations was the first to start a trend of having a (horrible) portable version of a console game under the same name. I won't be tackling the details on the handheld titles, seeing as the juicy bits are in the home-console titles. Let's dive in shall we?
The second loop of the Sonic Cycle begins in 2008 when the game Sonic Unleashed was released.

![]() |
Sonic the Werehog |
Does Peter agree with the fans? Yes. Although I think the Werehog is a very cool creature that boasts extremely unique gameplay for a Sonic game, he is extremely slow, and cumbersome to control. What's worse is that Sonic is literally traveling across the world in this game, meaning that we are forced to play during the night to advance. You would not believe how often this happens. It is too much, especially when you compare it to the fast paced running levels that take place during the day. Those levels aren't excellent, but they are better than the night levels. I wouldn't call them a highlight though, seeing as this is the first game to feature HD graphics. This game as a whole is eye-candy. By day you visit colorful and unique worlds based off of Greece, Italy, Africa, Antarctica, the Middle East, New York, and the Pacific Islands. Each of these levels feature some of the most stunning visuals I have seen in any game. That's saying something. And then at night you brawl through their more mystic-feeling evenings featuring a more darker feeling of the overall environment. Each level is accompanied by a fully orchestrated soundtrack that sets the game's tone in the most perfect way possible. Combine that all together, I say (several Sonic fans are going to hate me for saying this) I love this game. It ranks really high for me. If you have the patience to brave the night levels (don't be too frightened) I highly suggest you pick Sonic Unleashed up!
At this point, many fans were curious if there would ever be another Sonic the Hedgehog game that would feature nothing to truly gripe about. Then we saw the picture in full color. Sonic Colors to be precise.
Sonic Colors takes place in Dr. Eggman's (Sonic's archnemesis) theme park... in space... That sounds really odd typed out, but trust me, it's a lot different than you think! You see this theme park is actually a bunch of moon sized planets that are chained together, each with their own unique features. After Sonic spots Dr. Eggman's minions trying to capture a small alien creature called a "Wisp," Sonic gets suspicious of what is really going on behind the scenes and rightfully so. I'll let you find out the details yourself, but let me put it this way, this game's story is very predictable.
Does Peter agree with the fans? Yes, actually. Despite the predictable storyline (and the dreadful one-liners. Ugh!) Sonic Colors brings out a very cheery atmosphere. The central planet is like one giant resort, while another planet consists entirely of dessert items (yes that's and entire world made of cake and ice cream). The game truly lives up to its theme park feel, all the while providing gameplay that is extremely satisfying to control. Another game worth trying.
2011 marked Sonic the Hedgehog's 20th Birthday, and what a celebration it was, considering the fact that SEGA gave the fans a love letter in the form of a video game appropriately called Sonic Generations. In this game, an ominous creature known as the "Time Eater" is opening wormholes throughout time. Within the wormhole are different levels from earlier Sonic games stranded in a lifeless white void. So what would the logical decision be? Play through modernized versions of all of those wonderful, classic levels, of course! But that's not all! Sonic runs into his younger, rounder self from the nineties, meaning that you can play all of the modern day levels in a classic style. It's the best of both worlds really. The game features remastered levels from the Genesis, Dreamcast, and Modern Eras in their high-definition glory! Not to mention that every single song is remixed. Not a single one is bad!
![]() |
Dr. Eggman |
2013, the beginning of all of Sonic's recent woes. Sonic was back as a Nintendo exclusive, but this time on the new Wii U game console. Sonic Lost World is about Sonic finding a... you guessed it, a lost world hidden in the clouds called "Lost Hex." This world is made up of a bunch of hexagonal shaped "continents" that are slowly falling apart (that has nothing to do with the game's plot by the way). On this planet are demon-like creatures known as the Zeti. After retrieving some sort of mind-controlling conch shell, Dr. Eggman has seized control of six Zeti known as the "Deadly Six." Eventually, Eggman looses control, and the Deadly Six use Eggman's forces to conquer Lost Hex for them selves.
Does Peter agree with the fans? Yes, sure the colors of this game are quite vibrant (a bit more cartoon-ish compared to Sonic Unleashed) but the game only really pays homage to Sonic Colors (you get to use the Wisp powers, including a few new ones. That's it, really). Sadly this game is quite challenging and doesn't bring anything really new to the table, besides Sonic's new parkour moves (which are very complicated to execute). This leaves the game with very little replay value outside of its downloadable content (DLC). You see, since this was kind of Nintendo and SEGA making up after all those years of competition, they released exclusive Yoshi and Legend of Zelda themed levels. They are brief, but much more entertaining than most of the game. There is also another bit of DLC that serves as sort of a boss rush, but with a twist in it being based off of SEGA's Nights: Into Dreams.
![]() |
The Deadly Six (from left to right, top to bottom) Zazz, Zor, Zavok, Zomom, Zeena, and Master Zik |
Much akin to Shadow the Hedgehog, in 2014, Sonic went for a bit of a change of pace, himself. After nearly ten years, Sonic finally was getting a new TV show. To celebrate the show's release, they decided to release a prequel in the form of the Sonic Boom game for the Nintendo Wii U. Sonic Boom is an open world game (no restraints on where you can move... sorta) where you can play as a new version (in appearance) of Sonic and his buddies, each of them with their own characteristics. Sound's good, right? Nope. Sonic is slower than ever before. The game has so many glitches that you can beat the game in 45 minutes (normally it takes up to 10 hours). Sure this game has many colorful locales, but not one of them is easy to navigate. The game is fully voice acted throughout. The only problem is that some of the lines that are used to inform the player of how to play, are repeated constantly throughout each, and every level. Including the final boss! The storyline is okay, but getting through it all is a serious undertaking, what with the "altered" gameplay from normal Sonic games. Don't get me started on the music. Unlike any other Sonic game, the music is so drab that you are better off playing this game on mute! I'm dead serious! You won't miss anything (except the amazing voice actors. The bad script isn't their fault).
Does Peter agree with the fans? Yes. This game is so different and so far from anything that Sonic is supposed to be. So much so that you can literally skip this title without missing anything story-wise, being that Sonic Boom (and its TV show) take place and a completely separate universe than the other games. Do yourself a favor and avoid this one. Unlike Shadow the Hedgehog and Sonic '06, NOTHING can save Sonic Boom from being just downright bad. (If you like Saturday morning cartoons, the Sonic Boom TV show is worth a try!)
![]() | |
The official box art for the Wii U version of Sonic Boom |
I truly hope that it is regarded better than how Sonic '06 turned out, because I don't think Sonic will have a very bright future if it doesn't.
Thank you all for bearing with me in this review process and taking a look at how Sonic the Hedgehog has been faring for the past decade plus.
Do you like reviews like these? Let me know in the comments!
Thanks all,
-Peter
Wednesday, November 12, 2014
The Sonic Cycle: The Dreamcast Era
Hello everyone,
Sonic the Hedgehog. Now who in the video game loving world hasn't heard that name? This little fella has been the subject of fame and controversy all throughout his lifetime.
From much more controversial beginnings, the Sonic the Hedgehog series is about a blue hedgehog that can run "at the speed of sound." The first Sonic game to be released was on the SEGA Genesis in 1991 during the big fight between video game giants, SEGA and Nintendo. Sonic was SEGA's equivalent to Super Mario, and SEGA wanted to make sure they meant business. Sonic would continue to grow as an icon as much as Mario had, releasing plenty of games that follow a somewhat connected storyline, as well of plenty of spinoff games.
But even though these games did extremely well, there were quality issues that, to this day, have become apparent, costing some of these games a lack of higher ratings.
Sonic fans are very... touchy about this subject. However, in their despairs, they have found a pattern in the Sonic games that just seems too uncanny to call a coincidence. This pattern is referred to as "The Sonic Cycle."
The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and horrible game play (depends on the game though).
Note that the following is my opinion. In no way should my opinion keep you from playing these games.
Before the Sonic Cycle took root, five games were release under the Sonic the Hedgehog name between 1991 and 1995, all of which were well received. This was due to the fact that they all followed the same initial style and design with the addition of some sort of gimmick, including new characters that added to the game's play style, or, yes, even time-travel.
So far the Sonic Cycle has nearly completed two loops. Today I will be giving my review of the first cycle, otherwise known as the Dreamcast Era (most of the games I'm about to discuss were release on SEGA's Dreamcast system).
Starting in 1996, Sonic 3D Blast speaks for itself. It's Sonic's arrival to the third dimension. Despite the freakishly pointy 3D model of Sonic on the box art, the game has a story that's generic but good enough. The problem is that the 3D perspective is a little wonky. The game play is horrifically repetitive, where in each world, despite the change of scenery, you have to collect these odd bird-like creatures called "Flickies," and once enough Flickies had been collected, then you could advance to the next area, which was more of the same thing with different colors.
Does Peter agree with the fans (see what the fans said on the timeline to the right)? Yes. The game would be an excellent app-game however, as it certainly qualifies for being repetitive.
Sonic Adventure was Sonic Team's (the Sonic game developers) first outing on the Dreamcast, a console that, unlike the SEGA Saturn, was designed for 3D. This game, even to this day is the highlight of the entire franchise to me. Perfect soundtrack, excellent story, beautiful worlds! It gets me nostalgic just thinking about it.
Does Peter agree with the fans? Who wouldn't? Like I said, this is the highlight of the franchise. If you were going to play any Sonic game first, it would be this one, or its successor...
Sonic Adventure 2 built off of the beautiful thing that was the original Sonic Adventure. It introduced the anti-hero mainstay character named Shadow the Hedgehog, a fan loved doppelganger of sorts to Sonic. Suddenly the thought that Sonic games can't get any better than this hit everyone's minds. They were right, but that was to be expected as you can't always be perfect... (like Mario) *ahem*.
Does Peter agree with the fans? No, as two playable Hedgehogs were not what defined this game. It's legendary soundtrack remains on my iPod to this day. Each level was unique. This game really had built on Sonic Adventure in that they both provide the same atmosphere and joy. This was the first Sonic game that I played on a home console (my first Sonic game was on a Nintendo handheld, but that's for another time) and I can honestly say that, even though it's a sequel, it stands out on its own.
And in 2003 things began to decline. Sonic Heroes has always been a mixed bag when it came to reviews. Some of the games mechanics were seen as more of a nuisance by some. Sometimes the speed of the characters' movement gets a bit out of hand as well. There are plenty of things to this game when it comes to references, including the final boss (one of my all-time favorites, might I add), but I'll let you figure that one out yourselves.
Does Peter agree with the fans? Yes. I felt like I was still playing Sonic Adventure, albeit faster and with more characters working simultaneously (you controlled a team of three characters at the same time. It's easier than it sounds). The colors were more vibrant. The soundtrack is legendary. Each level leaves you with some whimsical feeling! Who cares what the reviewers think!
Oh boy. I did not think about what I was getting into until I reached this point. Here's where all of the negative stuff comes in...
Sonic the Hedgehog had stepped aside. It was now Shadow's time to shine. Shadow the Hedgehog was released in 2005 due to the sheer amount of love for the character. But what we got was something completely new. Shadow runs at relatively the same speeds as Sonic, but he caries a weapon with him wherever he goes, meaning that most of your attacks are weapon reliant, instead of having the character charge head on.
Does Peter agree with the fans? Yes. The tone is dark. The art is... sadly drab and realistic (the out-of-this-world/fantasy feeling that you get from Sonic the Hedgehog games has always been a staple in my opinion). The multiple paths to the various endings of the story are utterly confusing. Each story line ends with one of three bosses(which you will eventually fight up to five times each. An annoying undertaking if I may say so myself) and the final boss, although spooky, is very bland. We do get some back story on Shadow, which is nice. While I agree that this game is a new concept, it isn't something to be considered as a Sonic game. Think of it as it's own stand alone title, and you're good!
Oh no... do I really have to talk about this one... I really don't... *sigh*. For Sonic's 15th anniversary in 2006 we got a title no one would believe! It was going to be an HD, un-named Sonic the Hedgehog game based off of what Sonic Adventure created. This was going to be the one that would go down in history as the best Sonic game ever!
Pfft ha ha... OH HECK NO!
You see, during this game's development, the Nintendo Wii was announced, and SEGA had the "brilliant" (sarcasm) idea of making a launch title for that console. So what happened? Sonic the Hedgehog became this new game's final name (clearly they were too busy on the new Wii game and had no care for making a new name whatsoever), and what was birthed truly was the Sonic game we never saw coming. What's worse is that the game the developed for the Wii was also sub-par. It was a spinoff, however, and doesn't apply to the Sonic Cycle.
The opening was this absolutely gorgeous river scene. Beautiful HD. A new human heroine. What could go wrong? Well simply put... the game began. Our "heroine" was merely a damsel in distress who literally couldn't do squat! For the entire game! But that's not the half of it. The graphics looked like they belonged on the SEGA Dreamcast. That's not a good thing when you boast "HD graphics!" It gets worse.
Does Peter agree with the fans? Oh for all that is good! YES! I'm surprised that Sonic the Hedgehog even managed to survive this concussive blow to his credibility! But... there is a silver lining (And no. Silver the Hedgehog, the third hedgehog revealed in this game is not it. It would have made an excellent pun though). There is an unseen beauty behind the absolutely horrific appearance of nearly every character you see in this game. The world itself is absolutely stunning. It's abstract in some areas, whereas others are so wildly coherent that it's almost impossible to hate. The soundtrack uses an orchestra sound engine for its music, but that does not harm the area's aesthetics with it. In fact most of the music goes extremely well with each area you travel in. Music from this game whets my musical appetite, more so than most games. The story is amazing as well... except maybe that scene where Sonic gets kissed by our HUMAN damsel in distress, Elise. (That's as far the bestiality gets and it isn't very detailed either). Pick this game up at your own risk. The load times, and facial expressions of these characters have become synonymous with this legendary game the fan base has cherished to call, "Sonic '06."
It is here that the first loop of the Sonic Cycle ends. But a new game brings the cycle anew. Opinions became very strong after Sonic '06 failed so badly. Nearly every game afterwards was critiqued down to the very basic parts.
The Sonic Cycle is a fan theory. In no way does it represent the production plans of SEGA or Sonic Team.
Come back next time where I will finish off critiqueing the "modern era" of Sonic games.
Thanks all,
-Peter
Sonic the Hedgehog. Now who in the video game loving world hasn't heard that name? This little fella has been the subject of fame and controversy all throughout his lifetime.
![]() |
(From left to right) Sonic the Hedgehog as he appeared in 1991 and as he appears in the present. |
But even though these games did extremely well, there were quality issues that, to this day, have become apparent, costing some of these games a lack of higher ratings.

The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and horrible game play (depends on the game though).
Note that the following is my opinion. In no way should my opinion keep you from playing these games.
Before the Sonic Cycle took root, five games were release under the Sonic the Hedgehog name between 1991 and 1995, all of which were well received. This was due to the fact that they all followed the same initial style and design with the addition of some sort of gimmick, including new characters that added to the game's play style, or, yes, even time-travel.
So far the Sonic Cycle has nearly completed two loops. Today I will be giving my review of the first cycle, otherwise known as the Dreamcast Era (most of the games I'm about to discuss were release on SEGA's Dreamcast system).
Starting in 1996, Sonic 3D Blast speaks for itself. It's Sonic's arrival to the third dimension. Despite the freakishly pointy 3D model of Sonic on the box art, the game has a story that's generic but good enough. The problem is that the 3D perspective is a little wonky. The game play is horrifically repetitive, where in each world, despite the change of scenery, you have to collect these odd bird-like creatures called "Flickies," and once enough Flickies had been collected, then you could advance to the next area, which was more of the same thing with different colors.
Does Peter agree with the fans (see what the fans said on the timeline to the right)? Yes. The game would be an excellent app-game however, as it certainly qualifies for being repetitive.
Sonic Adventure was Sonic Team's (the Sonic game developers) first outing on the Dreamcast, a console that, unlike the SEGA Saturn, was designed for 3D. This game, even to this day is the highlight of the entire franchise to me. Perfect soundtrack, excellent story, beautiful worlds! It gets me nostalgic just thinking about it.
Does Peter agree with the fans? Who wouldn't? Like I said, this is the highlight of the franchise. If you were going to play any Sonic game first, it would be this one, or its successor...
Sonic Adventure 2 built off of the beautiful thing that was the original Sonic Adventure. It introduced the anti-hero mainstay character named Shadow the Hedgehog, a fan loved doppelganger of sorts to Sonic. Suddenly the thought that Sonic games can't get any better than this hit everyone's minds. They were right, but that was to be expected as you can't always be perfect... (like Mario) *ahem*.
Does Peter agree with the fans? No, as two playable Hedgehogs were not what defined this game. It's legendary soundtrack remains on my iPod to this day. Each level was unique. This game really had built on Sonic Adventure in that they both provide the same atmosphere and joy. This was the first Sonic game that I played on a home console (my first Sonic game was on a Nintendo handheld, but that's for another time) and I can honestly say that, even though it's a sequel, it stands out on its own.
And in 2003 things began to decline. Sonic Heroes has always been a mixed bag when it came to reviews. Some of the games mechanics were seen as more of a nuisance by some. Sometimes the speed of the characters' movement gets a bit out of hand as well. There are plenty of things to this game when it comes to references, including the final boss (one of my all-time favorites, might I add), but I'll let you figure that one out yourselves.
Does Peter agree with the fans? Yes. I felt like I was still playing Sonic Adventure, albeit faster and with more characters working simultaneously (you controlled a team of three characters at the same time. It's easier than it sounds). The colors were more vibrant. The soundtrack is legendary. Each level leaves you with some whimsical feeling! Who cares what the reviewers think!
Oh boy. I did not think about what I was getting into until I reached this point. Here's where all of the negative stuff comes in...
Sonic the Hedgehog had stepped aside. It was now Shadow's time to shine. Shadow the Hedgehog was released in 2005 due to the sheer amount of love for the character. But what we got was something completely new. Shadow runs at relatively the same speeds as Sonic, but he caries a weapon with him wherever he goes, meaning that most of your attacks are weapon reliant, instead of having the character charge head on.
Does Peter agree with the fans? Yes. The tone is dark. The art is... sadly drab and realistic (the out-of-this-world/fantasy feeling that you get from Sonic the Hedgehog games has always been a staple in my opinion). The multiple paths to the various endings of the story are utterly confusing. Each story line ends with one of three bosses(which you will eventually fight up to five times each. An annoying undertaking if I may say so myself) and the final boss, although spooky, is very bland. We do get some back story on Shadow, which is nice. While I agree that this game is a new concept, it isn't something to be considered as a Sonic game. Think of it as it's own stand alone title, and you're good!
Oh no... do I really have to talk about this one... I really don't... *sigh*. For Sonic's 15th anniversary in 2006 we got a title no one would believe! It was going to be an HD, un-named Sonic the Hedgehog game based off of what Sonic Adventure created. This was going to be the one that would go down in history as the best Sonic game ever!
Pfft ha ha... OH HECK NO!
You see, during this game's development, the Nintendo Wii was announced, and SEGA had the "brilliant" (sarcasm) idea of making a launch title for that console. So what happened? Sonic the Hedgehog became this new game's final name (clearly they were too busy on the new Wii game and had no care for making a new name whatsoever), and what was birthed truly was the Sonic game we never saw coming. What's worse is that the game the developed for the Wii was also sub-par. It was a spinoff, however, and doesn't apply to the Sonic Cycle.
The opening was this absolutely gorgeous river scene. Beautiful HD. A new human heroine. What could go wrong? Well simply put... the game began. Our "heroine" was merely a damsel in distress who literally couldn't do squat! For the entire game! But that's not the half of it. The graphics looked like they belonged on the SEGA Dreamcast. That's not a good thing when you boast "HD graphics!" It gets worse.
You see, every video game has "physics" similar to our world in that certain things break easy, while others take effort. Gravity remains an issue at all times. This game however is notorious for having the most looney physics engine. Sonic literally goes faster than the human mind can comprehend. I'm not kidding! You can't move him in time to avoid getting "hurt," and at those speeds, Sonic has no trouble flying, quite literally off ramps, into enemies that aren't there. No seriously, you can die like you've been hit by an enemy, even though there is not a single enemy in sight.
![]() |
From left to right: Silver the Hedgehog, Sonic the Hedgehog, Shadow the Hedgehog. |
It is here that the first loop of the Sonic Cycle ends. But a new game brings the cycle anew. Opinions became very strong after Sonic '06 failed so badly. Nearly every game afterwards was critiqued down to the very basic parts.
The Sonic Cycle is a fan theory. In no way does it represent the production plans of SEGA or Sonic Team.
Come back next time where I will finish off critiqueing the "modern era" of Sonic games.
Thanks all,
-Peter
Thursday, November 6, 2014
A Look at a Marvel-ous Universe Part 2
Hello everyone,
Welcome back to my overview of the Marvel Cinematic Universe. In my last post, I looked over the first 6 movies, A.K.A. Phase 1, of the MCU. This phase introduced Iron Man, Thor, and Captain America as movie characters, as well as reintroduce the Hulk to the big screen. Due to the success of the former three characters (Hulk has had some tough movies to sell) sequels were made as apart of Phase 2. During this phase two Marvel television shows were put into production.
Note: There are spoilers ahead from Phase 1. I will not be vague when this information is spoiled!
Phase 2 took place over a shorter period of time than Phase 1, starting in 2013 with Iron Man 3. After the Battle for New York at the end of The Avengers, Tony Stark is suffering from nightmares due to the trauma of nearly sacrificing himself to save the day. Due to his lack of sleep, he is also suffering from anxiety, as he feels the weight of the people on his shoulders.
Meanwhile, Pepper Potts (played by Gwyneth Paltrow), Tony's girlfriend runs Stark Industries in his absence. A former love interest of her's, Aldrich Killian (Guy Pearce) enters her office and offers her a job at his Advance Idea Mechanics, or A.I.M. for short.
All the while, a new villain has risen, the leader of the Ten Rings known only as "The Mandarin" (Ben Kingsley). He broadcasts terrorist acts on TV, threatening the American populace. However, the Mandarin isn't as he seems, and after Pepper is captured by this mad-man, Tony vows to find her, and stop the Mandarin once and for all.
The next movie in Phase 2 is Thor: The Dark World.
Centuries ago, a race of Dark Elves sought to corrupt and destroy the world with a force of destruction known only as "The Aether." Malekith (Christopher Eccleston), the leader of the Dark Elves, planned to use the world-linking "Convergence" to set the power free, but the Asgardians intervened, and the Dark Elves were believed to be defeated.
After Thor left her without explaining his absence, Jane Foster (Natalie Portman), searched earnestly for Thor. Eventually she gave up, and attempted to move on in her life. That is until her intern, Darcy Lewis (Kat Dennings), brought her news of a celestial event similar to the one Thor arrived with.
Having liberated Vanaheim, Thor visited the gatekeeper Heimdall (Idris Elba) hoping to use the gatekeeper's senses to find Jane. After discovering that Heimdall could not see her in his visions, Thor transported to Earth, hoping to find her. The woman he finds is not the same as he remembered.
Between Iron Man 3 and Thor: The Dark World, Marvel produced a TV show called Agents of S.H.I.E.L.D. The show follows Agent Phil Coulson and his team of Agents as they travel the world solving missions under Nick Fury's orders. Ever so often, characters and plot points intersect with the movies. The show's second season only began recently and is scheduled to continue into 2015.

Captain America: The Winter Soldier is the next movie in Phase 2. Steve Rogers, now under the alias of Captain America, is one of S.H.I.E.L.D.'s top operatives. After rescuing important men off of a captured ship, Steve is addressed by Nick Fury about the future of the agency, and the message that they are trying to send.
Somewhat considered the other head of S.H.I.E.L.D., Alexander Pierce (Robert Redford) is convinced that Fury is attempting to go rogue.
After leaving the S.H.I.E.L.D. home-base, the Triskelion, Fury is attacked by a strange man referred to as "The Winter Soldier."
It then becomes Steve's duty to reclaim S.H.I.E.L.D. for fear of what would happen if all of their intel would fall into the wrong hands.
Guardians of the Galaxy is the most recent movie to release as a part of Phase 2.
Peter Quill (Chris Pratt), a defunct of the Ravagers, sets off on his own to find an object called "The Orb." Not knowing what he steals, a group of Kree soldiers, led by Korath the Pursuer (Djimon Hounsou), apprehend him and the Orb, intending to deliver the object to Ronan the Accuser (Lee Pace). Quill takes the Orb back and is again apprehended, but this time by the deadly Gamora (Zoe Saldana). They are both captured eventually by the Nova Corps, and are taken to the Kyln prison facility. In an attempt to escape, Quill, Gamora, and a group of delinquents named Drax the Destroyer (Dave Bautista), Groot (Vin Diesel), and Rocket (Bradley Cooper) try to cease the facility, escape, and retrieve the orb before Ronan gets his chance to claim it.
There are currently two more movies that have yet to release of Phase 2, the two of them being The Avengers: Age of Ultron (May 2015) and Ant-Man (July 2015). The teaser trailer of the former can be seen below.
Welcome back to my overview of the Marvel Cinematic Universe. In my last post, I looked over the first 6 movies, A.K.A. Phase 1, of the MCU. This phase introduced Iron Man, Thor, and Captain America as movie characters, as well as reintroduce the Hulk to the big screen. Due to the success of the former three characters (Hulk has had some tough movies to sell) sequels were made as apart of Phase 2. During this phase two Marvel television shows were put into production.
Note: There are spoilers ahead from Phase 1. I will not be vague when this information is spoiled!
Phase 2 took place over a shorter period of time than Phase 1, starting in 2013 with Iron Man 3. After the Battle for New York at the end of The Avengers, Tony Stark is suffering from nightmares due to the trauma of nearly sacrificing himself to save the day. Due to his lack of sleep, he is also suffering from anxiety, as he feels the weight of the people on his shoulders.
Meanwhile, Pepper Potts (played by Gwyneth Paltrow), Tony's girlfriend runs Stark Industries in his absence. A former love interest of her's, Aldrich Killian (Guy Pearce) enters her office and offers her a job at his Advance Idea Mechanics, or A.I.M. for short.
All the while, a new villain has risen, the leader of the Ten Rings known only as "The Mandarin" (Ben Kingsley). He broadcasts terrorist acts on TV, threatening the American populace. However, the Mandarin isn't as he seems, and after Pepper is captured by this mad-man, Tony vows to find her, and stop the Mandarin once and for all.

Centuries ago, a race of Dark Elves sought to corrupt and destroy the world with a force of destruction known only as "The Aether." Malekith (Christopher Eccleston), the leader of the Dark Elves, planned to use the world-linking "Convergence" to set the power free, but the Asgardians intervened, and the Dark Elves were believed to be defeated.
After Thor left her without explaining his absence, Jane Foster (Natalie Portman), searched earnestly for Thor. Eventually she gave up, and attempted to move on in her life. That is until her intern, Darcy Lewis (Kat Dennings), brought her news of a celestial event similar to the one Thor arrived with.
Having liberated Vanaheim, Thor visited the gatekeeper Heimdall (Idris Elba) hoping to use the gatekeeper's senses to find Jane. After discovering that Heimdall could not see her in his visions, Thor transported to Earth, hoping to find her. The woman he finds is not the same as he remembered.
Between Iron Man 3 and Thor: The Dark World, Marvel produced a TV show called Agents of S.H.I.E.L.D. The show follows Agent Phil Coulson and his team of Agents as they travel the world solving missions under Nick Fury's orders. Ever so often, characters and plot points intersect with the movies. The show's second season only began recently and is scheduled to continue into 2015.


Somewhat considered the other head of S.H.I.E.L.D., Alexander Pierce (Robert Redford) is convinced that Fury is attempting to go rogue.
After leaving the S.H.I.E.L.D. home-base, the Triskelion, Fury is attacked by a strange man referred to as "The Winter Soldier."
It then becomes Steve's duty to reclaim S.H.I.E.L.D. for fear of what would happen if all of their intel would fall into the wrong hands.
Guardians of the Galaxy is the most recent movie to release as a part of Phase 2.
Peter Quill (Chris Pratt), a defunct of the Ravagers, sets off on his own to find an object called "The Orb." Not knowing what he steals, a group of Kree soldiers, led by Korath the Pursuer (Djimon Hounsou), apprehend him and the Orb, intending to deliver the object to Ronan the Accuser (Lee Pace). Quill takes the Orb back and is again apprehended, but this time by the deadly Gamora (Zoe Saldana). They are both captured eventually by the Nova Corps, and are taken to the Kyln prison facility. In an attempt to escape, Quill, Gamora, and a group of delinquents named Drax the Destroyer (Dave Bautista), Groot (Vin Diesel), and Rocket (Bradley Cooper) try to cease the facility, escape, and retrieve the orb before Ronan gets his chance to claim it.
There are currently two more movies that have yet to release of Phase 2, the two of them being The Avengers: Age of Ultron (May 2015) and Ant-Man (July 2015). The teaser trailer of the former can be seen below.
Marvel will also produce another television show called Agent Carter. Based on Captain America's Peggy Carter (Haylee Atwell), the series will tie in with the films and will be eight episodes in total.
Ant-Man marks the end of Phase 2. Phase 3 will open with the next Captain America movie, with the title Civil War. The movie features Tony Stark/Iron Man as the antagonist of the film. Black Panther will be introduced in this movie, and will eventually star in his own movie afterward. Another Guardians of the Galaxy, Thor:Ragnarok, Captain Marvel, Doctor Strange, The Inhumans, and The Avengers: Infinity War Parts 1 and 2 round out the complete lineup for Phase 3 as well as four Netflix series based off of Daredevil, Jessica Jones, Iron Fist and Luke Cage.
And that concludes our look at the MCU. I hope you found it informative, and please let me know if you would like to see more posts styled like this one in the future.
Thanks all,
-Peter
Sunday, November 2, 2014
A Look at a Marvel-ous Universe
Hello everyone,
Since 2008, Marvel Studios has produced 10 films and a TV show. As of October 28, 2014, 11 more movies, another TV show, and a Netflix series have been slated to release over the next 5 years. Sounds like quite a bit of material to cover, am I right? With the recent announcement of 9 more movies in production, I realized that it might be a bit complicated for newcomers to these movies to figure out which movies to watch first, and in which order. So I thought I'd compile a list for you all to follow.
To start, Marvel Entertainment began in 1939 as Timely Publications. In 1969 the modern incarnation of Marvel Comics began to launch titles based on their characters Iron Man, Captain America, The Incredible Hulk, and many others. Fast forward 10 years later, after producing several successful movies, Disney acquired Marvel Entertainment. From then on, movies began to be produced faster.
The collective Universe created from these movies is called the "Marvel Cinematic Universe" or the "MCU" for short. This Universe is divided into three segments called "Phases." So, naturally let's begin with Phase 1.
(Please note, these will be brief synopses, but each sequel may bring about some spoilers)
Phase 1 began with Iron Man. The story focuses on the eccentric Tony Stark (played by Robert Downey Jr.), owner of a weapon production company called Stark Industries.
Tony is abducted by a terrorist organization called the Ten Rings, where he is forced to use his technology to build them a weapon they can mass produce. Instead, Tony uses the parts to build the prototype armor for his escape that people would eventually come to know as "Iron Man."
The next movie to release nearly a month later was The Incredible Hulk. Dr. Bruce Banner (Edward Norton), meets with General Thunderbolt Ross (William Hurt), hoping that the two of them could recreate a World War II era "super soldier" program. In the process, Bruce gets exposed to gamma radiation. It's side effects cause him to transform into a green "Hulk" every time his heart rate raises to 200.
Over the next few months, Bruce would begin searching for forms of peace, that would keep him from transforming into the beast again, but as events turn out, hiding his angry form becomes more of a challenge.
Note that the actors who play as Bruce Banner/The Hulk are not consistent. Although they perform as the exact same character, Edward Norton was replaced by Mark Ruffalo in "The Avengers."
The MCU would continue with Iron Man 2. Tony Stark opens up the "Stark Expo," a gathering of scientists for the future of the planet. One scientist, Justin Hammer (Sam Rockwell), is there to present a line of military robots that he hopes will replace Stark Industries as the primary weapon's manufacturer of the world. However he finds his robots to be lacking.
Meanwhile, Tony is suffering from being poisoned by the materials that power the "Arc Reactor" in his chest (Tony wears the light that you see amplified on the Iron Man armor's chest inside his own chest to keep himself alive). In his final days, he hands over his company to his girlfriend and heads to Italy where he intends to live a more exciting last days. He signs himself up to race in the Monaco Grand Prix, where he is attacked by Whiplash (Mickey Rourke), a man with a serious grudge towards Stark.
This movie was released about two years after the first two Phase 1 movies. This was also the first movie in the MCU to introduce more than one super hero, as both Black Widow (Scarlett Johansson) and War Machine (Don Cheadle) were featured prominently.
Thor is the fourth movie in the MCU. During the first century, Earth was invaded by the Frost Giants of Jotunheim aided by the world-freezing relic, the Casket of Ancient Winters.
Odin (Anthony Hopkins) and the men of Asgard defended the Earth and defeated the Frost Giants, and sealed the Casket away.
After years of peace, the Frost Giants infiltrated Asgard in attempt to steal the Casket back, inadvertently interrupting Thor (Chris Hemsworth), son of Odin's coronation as king of Asgard.
Seeking vengeance for the interruption, and against his father's orders, Thor takes Loki (Tom Hiddleston), his adopted brother, along with some of Thor's compatriots to Jotunheim, ultimately sparking war with the Frost Giants again.
This was the first movie of the MCU to take place outside of Earth for a portion of the movie, eventually opening the way for more "alien" characters to show up in later movies.
The penultimate chapter of Phase 1 was Captain America: The First Avenger.
The movie takes place during World War II, where a scrawny, health condition riddled man named Steve Rogers (Chris Evans), lies to get into the military to serve his country. After being deemed unfit for battle, Dr. Abraham Erskine (Stanley Tucci) enlists Steve as a primary test subject for a "super-soldier" project (Thank-you Incredible Hulk for some foreshadowing. Many of these movies have little foreshadowing moments throughout each movie. Keep your eyes peeled as you watch).
Meanwhile, Johann Schmidt (Hugo Weaving), leader of Hydra, a secret Nazi organization created under Hitler's nose, has located an ancient weapon called The Tessaract: a small, glowing blue cube said to contain unbelievable amounts of power. With the Tessaract, Schmidt plans a terrorist attack like no other, while no one is the wiser.
Before we get to the final movie of Phase 1, allow me to mention a few things before going on.
First off, all of these movies, even from the beginning have been specifically designed to be interconnected. In order to do this, they introduced an original character, Agent Phil Coulson (Clark Gregg). Throughout each of these movies (excluding Incredible Hulk and Captain America), Agent Coulson would be a secondary character, following the orders of the Strategic Homeland Intervention, Enforcement and Logistics Division (or S.H.I.E.L.D. for short). However, he wasn't the only character who would pop in and out of these movies. Until his official appearance in Iron Man 2, Nick Fury (Samuel L. Jackson) would appear in quick scenes after the credits roll by. Here, Nick Fury would foreshadow future events. My advice to you, stay after the credits are finished during every Marvel movie you watch! There's almost always something to be seen!
Second, this last movie is hard to explain without spoiling several things from previous movies, so I will be brief. It is by far my favorite of the Phase 1 movies.
The Avengers was the culmination of all that began in 2008. As mentioned before Nick Fury appeared throughout the movies. During these moments, he typically would invite people to join "The Avengers Initiative." None of them ever officially accepted.
So when Loki transports himself to S.H.I.E.L.D.'s base of operations, takes over the mind of Hawkeye (Jeremy Renner), and runs away with the *SPOILER* in tow, Nick Fury issues the band of super heroes together to defend the Earth against Loki's plans.
And that concludes this brief overview of the first phase of the Marvel Cinematic Universe. Next week I'll be covering what we have of Phase 2 as well as a look at what we know about Phase 3.
Thanks all,
-Peter
Since 2008, Marvel Studios has produced 10 films and a TV show. As of October 28, 2014, 11 more movies, another TV show, and a Netflix series have been slated to release over the next 5 years. Sounds like quite a bit of material to cover, am I right? With the recent announcement of 9 more movies in production, I realized that it might be a bit complicated for newcomers to these movies to figure out which movies to watch first, and in which order. So I thought I'd compile a list for you all to follow.
To start, Marvel Entertainment began in 1939 as Timely Publications. In 1969 the modern incarnation of Marvel Comics began to launch titles based on their characters Iron Man, Captain America, The Incredible Hulk, and many others. Fast forward 10 years later, after producing several successful movies, Disney acquired Marvel Entertainment. From then on, movies began to be produced faster.
The collective Universe created from these movies is called the "Marvel Cinematic Universe" or the "MCU" for short. This Universe is divided into three segments called "Phases." So, naturally let's begin with Phase 1.
(Please note, these will be brief synopses, but each sequel may bring about some spoilers)

Tony is abducted by a terrorist organization called the Ten Rings, where he is forced to use his technology to build them a weapon they can mass produce. Instead, Tony uses the parts to build the prototype armor for his escape that people would eventually come to know as "Iron Man."
The next movie to release nearly a month later was The Incredible Hulk. Dr. Bruce Banner (Edward Norton), meets with General Thunderbolt Ross (William Hurt), hoping that the two of them could recreate a World War II era "super soldier" program. In the process, Bruce gets exposed to gamma radiation. It's side effects cause him to transform into a green "Hulk" every time his heart rate raises to 200.
Over the next few months, Bruce would begin searching for forms of peace, that would keep him from transforming into the beast again, but as events turn out, hiding his angry form becomes more of a challenge.
Note that the actors who play as Bruce Banner/The Hulk are not consistent. Although they perform as the exact same character, Edward Norton was replaced by Mark Ruffalo in "The Avengers."
The MCU would continue with Iron Man 2. Tony Stark opens up the "Stark Expo," a gathering of scientists for the future of the planet. One scientist, Justin Hammer (Sam Rockwell), is there to present a line of military robots that he hopes will replace Stark Industries as the primary weapon's manufacturer of the world. However he finds his robots to be lacking.
Meanwhile, Tony is suffering from being poisoned by the materials that power the "Arc Reactor" in his chest (Tony wears the light that you see amplified on the Iron Man armor's chest inside his own chest to keep himself alive). In his final days, he hands over his company to his girlfriend and heads to Italy where he intends to live a more exciting last days. He signs himself up to race in the Monaco Grand Prix, where he is attacked by Whiplash (Mickey Rourke), a man with a serious grudge towards Stark.
This movie was released about two years after the first two Phase 1 movies. This was also the first movie in the MCU to introduce more than one super hero, as both Black Widow (Scarlett Johansson) and War Machine (Don Cheadle) were featured prominently.
Thor is the fourth movie in the MCU. During the first century, Earth was invaded by the Frost Giants of Jotunheim aided by the world-freezing relic, the Casket of Ancient Winters.
Odin (Anthony Hopkins) and the men of Asgard defended the Earth and defeated the Frost Giants, and sealed the Casket away.
After years of peace, the Frost Giants infiltrated Asgard in attempt to steal the Casket back, inadvertently interrupting Thor (Chris Hemsworth), son of Odin's coronation as king of Asgard.
Seeking vengeance for the interruption, and against his father's orders, Thor takes Loki (Tom Hiddleston), his adopted brother, along with some of Thor's compatriots to Jotunheim, ultimately sparking war with the Frost Giants again.
This was the first movie of the MCU to take place outside of Earth for a portion of the movie, eventually opening the way for more "alien" characters to show up in later movies.
The penultimate chapter of Phase 1 was Captain America: The First Avenger.
The movie takes place during World War II, where a scrawny, health condition riddled man named Steve Rogers (Chris Evans), lies to get into the military to serve his country. After being deemed unfit for battle, Dr. Abraham Erskine (Stanley Tucci) enlists Steve as a primary test subject for a "super-soldier" project (Thank-you Incredible Hulk for some foreshadowing. Many of these movies have little foreshadowing moments throughout each movie. Keep your eyes peeled as you watch).
Meanwhile, Johann Schmidt (Hugo Weaving), leader of Hydra, a secret Nazi organization created under Hitler's nose, has located an ancient weapon called The Tessaract: a small, glowing blue cube said to contain unbelievable amounts of power. With the Tessaract, Schmidt plans a terrorist attack like no other, while no one is the wiser.
Before we get to the final movie of Phase 1, allow me to mention a few things before going on.
First off, all of these movies, even from the beginning have been specifically designed to be interconnected. In order to do this, they introduced an original character, Agent Phil Coulson (Clark Gregg). Throughout each of these movies (excluding Incredible Hulk and Captain America), Agent Coulson would be a secondary character, following the orders of the Strategic Homeland Intervention, Enforcement and Logistics Division (or S.H.I.E.L.D. for short). However, he wasn't the only character who would pop in and out of these movies. Until his official appearance in Iron Man 2, Nick Fury (Samuel L. Jackson) would appear in quick scenes after the credits roll by. Here, Nick Fury would foreshadow future events. My advice to you, stay after the credits are finished during every Marvel movie you watch! There's almost always something to be seen!
Second, this last movie is hard to explain without spoiling several things from previous movies, so I will be brief. It is by far my favorite of the Phase 1 movies.
The Avengers was the culmination of all that began in 2008. As mentioned before Nick Fury appeared throughout the movies. During these moments, he typically would invite people to join "The Avengers Initiative." None of them ever officially accepted.
So when Loki transports himself to S.H.I.E.L.D.'s base of operations, takes over the mind of Hawkeye (Jeremy Renner), and runs away with the *SPOILER* in tow, Nick Fury issues the band of super heroes together to defend the Earth against Loki's plans.
And that concludes this brief overview of the first phase of the Marvel Cinematic Universe. Next week I'll be covering what we have of Phase 2 as well as a look at what we know about Phase 3.
Thanks all,
-Peter
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