Showing posts with label shadow. Show all posts
Showing posts with label shadow. Show all posts

Thursday, November 20, 2014

The Sonic Cycle: The Modern Era

Hello everyone,

  In my previous post, I went into some generic details about the games that played part in Sonic the Hedgehog's "Dreamcast Era" and how they apply to "The Sonic Cycle."
  Here's a quick reminder on what The Sonic Cycle is: The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and gimmicky game play (depends on the game though).
   The "Modern Era" of Sonic the Hedgehog games are the games release between 2008 to the present. This era is titled the "Modern Era" due to the fact this will be the full era of Sonic games that use the modern version of Sonic, and the fact that every game has high definition graphics. However, this does not necessarily mean that they were good. What is also interesting to note is that the last handheld console exclusive title was released during the Modern Era, seeing that Sonic Generations was the first to start a trend of having a (horrible) portable version of a console game under the same name. I won't be tackling the details on the handheld titles, seeing as the juicy bits are in the home-console titles. Let's dive in shall we?
  The second loop of the Sonic Cycle begins in 2008 when the game Sonic Unleashed was released.
This game is gimmick-centric and practically features two separate games in one. You see, Sonic is cursed by some dark creature by the name of Dark Gaia, meaning that whenever the sun sets, he gets transformed into a werewolf-like creature called a "Werehog." This opens up an entirely new field of gameplay that is centric on the Werehog's wild and vicious behavior, where brawling Dark Gaia creatures fist-to-fist is pretty much the name of the game. By day however, Sonic is his usual Hedgehog-self able to run at top-speeds in a way that is much more fleshed out than Sonic '06 (see previous blog post).
Sonic the Werehog

  Does Peter agree with the fans? Yes. Although I think the Werehog is a very cool creature that boasts extremely unique gameplay for a Sonic game, he is extremely slow, and cumbersome to control. What's worse is that Sonic is literally traveling across the world in this game, meaning that we are forced to play during the night to advance. You would not believe how often this happens. It is too much, especially when you compare it to the fast paced running levels that take place during the day. Those levels aren't excellent, but they are better than the night levels. I wouldn't call them a highlight though, seeing as this is the first game to feature HD graphics. This game as a whole is eye-candy. By day you visit colorful and unique worlds based off of Greece, Italy, Africa, Antarctica, the Middle East, New York, and the Pacific Islands. Each of these levels feature some of the most stunning visuals I have seen in any game. That's saying something. And then at night you brawl through their more mystic-feeling evenings featuring a more darker feeling of the overall environment. Each level is accompanied by a fully orchestrated soundtrack that sets the game's tone in the most perfect way possible. Combine that all together, I say (several Sonic fans are going to hate me for saying this) I love this game. It ranks really high for me. If you have the patience to brave the night levels (don't be too frightened) I highly suggest you pick Sonic Unleashed up!
  At this point, many fans were curious if there would ever be another Sonic the Hedgehog game that would feature nothing to truly gripe about. Then we saw the picture in full color. Sonic Colors to be precise.
  Sonic Colors takes place in Dr. Eggman's (Sonic's archnemesis) theme park... in space... That sounds really odd typed out, but trust me, it's a lot different than you think! You see this theme park is actually a bunch of moon sized planets that are chained together, each with their own unique features. After Sonic spots Dr. Eggman's minions trying to capture a small alien creature called a "Wisp," Sonic gets suspicious of what is really going on behind the scenes and rightfully so. I'll let you find out the details yourself, but let me put it this way, this game's story is very predictable.
  Does Peter agree with the fans? Yes, actually. Despite the predictable storyline (and the dreadful one-liners. Ugh!) Sonic Colors brings out a very cheery atmosphere. The central planet is like one giant resort, while another planet consists entirely of dessert items (yes that's and entire world made of cake and ice cream). The game truly lives up to its theme park feel, all the while providing gameplay that is extremely satisfying to control. Another game worth trying.
  2011 marked Sonic the Hedgehog's 20th Birthday, and what a celebration it was, considering the fact that SEGA gave the fans a love letter in the form of a video game appropriately called Sonic Generations. In this game, an ominous creature known as the "Time Eater" is opening wormholes throughout time. Within the wormhole are different levels from earlier Sonic games stranded in a lifeless white void. So what would the logical decision be? Play through modernized versions of all of those wonderful, classic levels, of course! But that's not all! Sonic runs into his younger, rounder self from the nineties, meaning that you can play all of the modern day levels in a classic style. It's the best of both worlds really. The game features remastered levels from the Genesis, Dreamcast, and Modern Eras in their high-definition glory! Not to mention that every single song is remixed. Not a single one is bad!
Dr. Eggman
   Does Peter agree with the fans?  Yes, because without having both the modern and classic variations of Sonic, this game would have felt very empty. To put it simply, if one variation of Sonic was playable but the game still went over Sonic's entire lifespan, it just wouldn't have felt right. The inclusion of classic bosses and the little hidden throwbacks that can be found throughout are icing on the cake!
  2013, the beginning of all of Sonic's recent woes. Sonic was back as a Nintendo exclusive, but this time on the new Wii U game console. Sonic Lost World is about Sonic finding a... you guessed it, a lost world hidden in the clouds called "Lost Hex." This world is made up of a bunch of hexagonal shaped "continents" that are slowly falling apart (that has nothing to do with the game's plot by the way). On this planet are demon-like creatures known as the Zeti. After retrieving some sort of mind-controlling conch shell, Dr. Eggman has seized control of six Zeti known as the "Deadly Six." Eventually, Eggman looses control, and the Deadly Six use Eggman's forces to conquer Lost Hex for them selves.
  Does Peter agree with the fans? Yes, sure the colors of this game are quite vibrant (a bit more cartoon-ish compared to Sonic Unleashed) but the game only really pays homage to Sonic Colors (you get to use the Wisp powers, including a few new ones. That's it, really). Sadly this game is quite challenging and doesn't bring anything really new to the table, besides Sonic's new parkour moves (which are very complicated to execute). This leaves the game with very little replay value outside of its downloadable content (DLC). You see, since this was kind of Nintendo and SEGA making up after all those years of competition, they released exclusive Yoshi and Legend of Zelda themed levels. They are brief, but much more entertaining than most of the game. There is also another bit of DLC that serves as sort of a boss rush, but with a twist in it being based off of SEGA's Nights: Into Dreams.
The Deadly Six (from left to right, top to bottom) Zazz, Zor, Zavok, Zomom, Zeena, and Master Zik
    Oh joy. Here we are again.
  Much akin to Shadow the Hedgehog, in 2014, Sonic went for a bit of a change of pace, himself. After nearly ten years, Sonic finally was getting a new TV show. To celebrate the show's release, they decided to release a prequel in the form of the Sonic Boom game for the Nintendo Wii U. Sonic Boom is an open world game (no restraints on where you can move... sorta) where you can play as a new version (in appearance) of Sonic and his buddies, each of them with their own characteristics. Sound's good, right? Nope. Sonic is slower than ever before. The game has so many glitches that you can beat the game in 45 minutes (normally it takes up to 10 hours). Sure this game has many colorful locales, but not one of them is easy to navigate. The game is fully voice acted throughout. The only problem is that some of the lines that are used to inform the player of how to play, are repeated constantly throughout each, and every level. Including the final boss! The storyline is okay, but getting through it all is a serious undertaking, what with the "altered" gameplay from normal Sonic games. Don't get me started on the music. Unlike any other Sonic game, the music is so drab that you are better off playing this game on mute! I'm dead serious! You won't miss anything (except the amazing voice actors. The bad script isn't their fault).
  Does Peter agree with the fans? Yes. This game is so different and so far from anything that Sonic is supposed to be. So much so that you can literally skip this title without missing anything story-wise, being that Sonic Boom (and its TV show) take place and a completely separate universe than the other games. Do yourself a favor and avoid this one. Unlike Shadow the Hedgehog and Sonic '06, NOTHING can save Sonic Boom from being just downright bad. (If you like Saturday morning cartoons, the Sonic Boom TV show is worth a try!)
The official box art for the Wii U version of Sonic Boom
  And the next game in the Sonic Cycle is?... Wait. So according to the Cycle, Sonic Boom is not the loop 2 equivalent of Sonic '06? And Sonic Boom was nearly just as bad! This means that if the Sonic Cycle were to continue, then there is another horrible game coming!!
  I truly hope that it is regarded better than how Sonic '06 turned out, because I don't think Sonic will have a very bright future if it doesn't.

  Thank you all for bearing with me in this review process and taking a look at how Sonic the Hedgehog has been faring for the past decade plus.
  Do you like reviews like these? Let me know in the comments!

Thanks all,

-Peter

Wednesday, November 12, 2014

The Sonic Cycle: The Dreamcast Era

Hello everyone,

  Sonic the Hedgehog. Now who in the video game loving world hasn't heard that name? This little fella has been the subject of fame and controversy all throughout his lifetime.
(From left to right) Sonic the Hedgehog as he appeared in 1991 and as he appears in the present.
  From much more controversial beginnings, the Sonic the Hedgehog series is about a blue hedgehog that can run "at the speed of sound." The first Sonic game to be released was on the SEGA Genesis in 1991 during the big fight between video game giants, SEGA and Nintendo. Sonic was SEGA's equivalent to Super Mario, and SEGA wanted to make sure they meant business. Sonic would continue to grow as an icon as much as Mario had, releasing plenty of games that follow a somewhat connected storyline, as well of plenty of spinoff games.
  But even though these games did extremely well, there were quality issues that, to this day, have become apparent, costing some of these games a lack of higher ratings. Sonic fans are very... touchy about this subject. However, in their despairs, they have found a pattern in the Sonic games that just seems too uncanny to call a coincidence. This pattern is referred to as "The Sonic Cycle."
  The Sonic Cycle is a pattern discovered in the way that SEGA has produced their Sonic the Hedgehog games since 1996. The pattern is a six game pattern, each with their own pros, cons, landmark breakthroughs, and horrible game play (depends on the game though).
  Note that the following is my opinion. In no way should my opinion keep you from playing these games.
  Before the Sonic Cycle took root, five games were release under the Sonic the Hedgehog name between 1991 and 1995, all of which were well received. This was due to the fact that they all followed the same initial style and design with the addition of some sort of gimmick, including new characters that added to the game's play style, or, yes, even time-travel.
  So far the Sonic Cycle has nearly completed two loops. Today I will be giving my review of the first cycle, otherwise known as the Dreamcast Era (most of the games I'm about to discuss were release on SEGA's Dreamcast system).
  Starting in 1996, Sonic 3D Blast speaks for itself. It's Sonic's arrival to the third dimension. Despite the freakishly pointy 3D model of Sonic on the box art, the game has a story that's generic but good enough. The problem is that the 3D perspective is a little wonky. The game play is horrifically repetitive, where in each world, despite the change of scenery, you have to collect these odd bird-like creatures called "Flickies," and once enough Flickies had been collected, then you could advance to the next area, which was more of the same thing with different colors.
  Does Peter agree with the fans (see what the fans said on the timeline to the right)? Yes. The game would be an excellent app-game however, as it certainly qualifies for being repetitive.
  Sonic Adventure was Sonic Team's (the Sonic game developers) first outing on the Dreamcast, a console that, unlike the SEGA Saturn, was designed for 3D. This game, even to this day is the highlight of the entire franchise to me. Perfect soundtrack, excellent story, beautiful worlds! It gets me nostalgic just thinking about it.
 Does Peter agree with the fans? Who wouldn't? Like I said, this is the highlight of the franchise. If you were going to play any Sonic game first, it would be this one, or its successor...
  Sonic Adventure 2 built off of the beautiful thing that was the original Sonic Adventure. It introduced the anti-hero mainstay character named Shadow the Hedgehog, a fan loved doppelganger of sorts to Sonic. Suddenly the thought that Sonic games can't get any better than this hit everyone's minds. They were right, but that was to be expected as you can't always be perfect... (like Mario) *ahem*.
  Does Peter agree with the fans? No, as two playable Hedgehogs were not what defined this game. It's legendary soundtrack remains on my iPod to this day. Each level was unique. This game really had built on Sonic Adventure in that they both provide the same atmosphere and joy. This was the first Sonic game that I played on a home console (my first Sonic game was on a Nintendo handheld, but that's for another time) and I can honestly say that, even though it's a sequel, it stands out on its own.
  And in 2003 things began to decline. Sonic Heroes has always been a mixed bag when it came to reviews. Some of the games mechanics were seen as more of a nuisance by some. Sometimes the speed of the characters' movement gets a bit out of hand as well. There are plenty of things to this game when it comes to references, including the final boss (one of my all-time favorites, might I add), but I'll let you figure that one out yourselves.
  Does Peter agree with the fans? Yes. I felt like I was still playing Sonic Adventure, albeit faster and with more characters working simultaneously (you controlled a team of three characters at the same time. It's easier than it sounds). The colors were more vibrant. The soundtrack is legendary. Each level leaves you with some whimsical feeling! Who cares what the reviewers think!
  Oh boy. I did not think about what I was getting into until I reached this point. Here's where all of the negative stuff comes in...
  Sonic the Hedgehog had stepped aside. It was now Shadow's time to shine. Shadow the Hedgehog was released in 2005 due to the sheer amount of love for the character. But what we got was something completely new. Shadow runs at relatively the same speeds as Sonic, but he caries a weapon with him wherever he goes, meaning that most of your attacks are weapon reliant, instead of having the character charge head on.
  Does Peter agree with the fans? Yes. The tone is dark. The art is... sadly drab and realistic (the out-of-this-world/fantasy feeling that you get from Sonic the Hedgehog games has always been a staple in my opinion). The multiple paths to the various endings of the story are utterly confusing. Each story line ends with one of three bosses(which you will eventually fight up to five times each. An annoying undertaking if I may say so myself) and the final boss, although spooky, is very bland. We do get some back story on Shadow, which is nice. While I agree that this game is a new concept, it isn't something to be considered as a Sonic game. Think of it as it's own stand alone title, and you're good!
  Oh no... do I really have to talk about this one... I really don't... *sigh*. For Sonic's 15th anniversary in 2006 we got a title no one would believe! It was going to be an HD, un-named Sonic the Hedgehog game based off of what Sonic Adventure created. This was going to be the one that would go down in history as the best Sonic game ever!
  Pfft ha ha... OH HECK NO!
  You see, during this game's development, the Nintendo Wii was announced, and SEGA had the "brilliant" (sarcasm) idea of making a launch title for that console. So what happened? Sonic the Hedgehog became this new game's final name (clearly they were too busy on the new Wii game and had no care for making a new name whatsoever), and what was birthed truly was the Sonic game we never saw coming. What's worse is that the game the developed for the Wii was also sub-par. It was a spinoff, however, and doesn't apply to the Sonic Cycle.
  The opening was this absolutely gorgeous river scene. Beautiful HD. A new human heroine. What could go wrong? Well simply put... the game began. Our "heroine" was merely a damsel in distress who literally couldn't do squat! For the entire game! But that's not the half of it. The graphics looked like they belonged on the SEGA Dreamcast. That's not a good thing when you boast "HD graphics!" It gets worse.
  You see, every video game has "physics" similar to our world in that certain things break easy, while others take effort. Gravity remains an issue at all times. This game however is notorious for having the most looney physics engine. Sonic literally goes faster than the human mind can comprehend. I'm not kidding! You can't move him in time to avoid getting "hurt," and at those speeds, Sonic has no trouble flying, quite literally off ramps, into enemies that aren't there. No seriously, you can die like you've been hit by an enemy, even though there is not a single enemy in sight.
From left to right: Silver the Hedgehog, Sonic the Hedgehog, Shadow the Hedgehog.
  Does Peter agree with the fans? Oh for all that is good! YES! I'm surprised that Sonic the Hedgehog even managed to survive this concussive blow to his credibility! But... there is a silver lining (And no. Silver the Hedgehog, the third hedgehog revealed in this game is not it. It would have made an excellent pun though). There is an unseen beauty behind the absolutely horrific appearance of nearly every character you see in this game. The world itself is absolutely stunning. It's abstract in some areas, whereas others are so wildly coherent that it's almost impossible to hate. The soundtrack uses an orchestra sound engine for its music, but that does not harm the area's aesthetics with it. In fact most of the music goes extremely well with each area you travel in. Music from this game whets my musical appetite, more so than most games. The story is amazing as well... except maybe that scene where Sonic gets kissed by our HUMAN damsel in distress, Elise. (That's as far the bestiality gets and it isn't very detailed either). Pick this game up at your own risk. The load times, and facial expressions of these characters have become synonymous with this legendary game the fan base has cherished to call, "Sonic '06."
  It is here that the first loop of the Sonic Cycle ends. But a new game brings the cycle anew. Opinions became very strong after Sonic '06 failed so badly. Nearly every game afterwards was critiqued down to the very basic parts.
  The Sonic Cycle is a fan theory. In no way does it represent the production plans of SEGA or Sonic Team.
  Come back next time where I will finish off critiqueing the "modern era" of Sonic games.

Thanks all,

-Peter